The boot splash still used the old bread-brown background (#230b00) after the rest of the theme moved to a black base (#0c0c0c). Switch bos.script's background to black so the boot splash is consistent with the wallpaper/pywal palette and breadbar.
49 lines
1.7 KiB
Text
49 lines
1.7 KiB
Text
# BOS Plymouth boot splash (script module).
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# Black background, centred white BOS logo, a spinning accent ring, and a
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# status line at the bottom. Colours match the bread palette (black base + warm accent).
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# --- background (#0c0c0c) ---
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Window.SetBackgroundTopColor(0.047, 0.047, 0.047);
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Window.SetBackgroundBottomColor(0.047, 0.047, 0.047);
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screen_w = Window.GetWidth();
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screen_h = Window.GetHeight();
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# --- logo (centred, slightly above the middle) ---
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logo.image = Image("logo.png");
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logo.sprite = Sprite(logo.image);
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logo.x = screen_w / 2 - logo.image.GetWidth() / 2;
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logo.y = screen_h / 2 - logo.image.GetHeight() / 2 - 40;
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logo.sprite.SetX(logo.x);
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logo.sprite.SetY(logo.y);
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logo.sprite.SetZ(1);
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# --- spinner (rotating accent ring, below the logo) ---
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spinner.image = Image("spinner.png");
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spinner.sprite = Sprite();
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spinner.cx = screen_w / 2;
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spinner.cy = logo.y + logo.image.GetHeight() + 60;
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spinner.angle = 0;
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fun refresh_callback() {
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spinner.angle += 0.10;
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if (spinner.angle > 6.28318) spinner.angle -= 6.28318;
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rotated = spinner.image.Rotate(spinner.angle);
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spinner.sprite.SetImage(rotated);
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spinner.sprite.SetX(spinner.cx - rotated.GetWidth() / 2);
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spinner.sprite.SetY(spinner.cy - rotated.GetHeight() / 2);
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spinner.sprite.SetZ(2);
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}
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Plymouth.SetRefreshFunction(refresh_callback);
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# --- status line (cream text, near the bottom) ---
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status.sprite = Sprite();
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fun show_status(text) {
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status.image = Image.Text(text, 0.945, 0.863, 0.741);
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status.sprite.SetImage(status.image);
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status.sprite.SetX(screen_w / 2 - status.image.GetWidth() / 2);
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status.sprite.SetY(screen_h * 0.84);
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status.sprite.SetZ(2);
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}
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Plymouth.SetMessageFunction(show_status);
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Plymouth.SetUpdateStatusFunction(show_status);
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