tokens.bg_alpha governs the bar, which stays readable at 0.72 because it covers a thin strip of wallpaper. A full launcher panel at that alpha washes out badly over a bright wallpaper and its text becomes hard to read — which is what breadbox looked like, since it hardcoded 0.60 and read no theme value at all. Adds [launcher].panel_alpha, set to the approved reference's own values: 0.95 for glass-workbench, 0.93 for liquid-motion.
204 lines
7.9 KiB
TOML
204 lines
7.9 KiB
TOML
# The compiled-in builtin theme (bread-theme/src/shell/builtin.rs). The bar
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# side (workspaces/clock/chips/satellites) describes breadbar AS IT EXISTS
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# TODAY, not the 01-liquid-motion.html demo — where the two disagree (bar
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# side margin, the two easing curves), this file follows the current Rust
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# source, since Phase 2's acceptance test is pixel-identical rendering
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# against today's bar. The `[launcher]` table is the one exception: it now
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# follows bos-ui-demos/proposed/liquid-motion.html's `.bx` block (the
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# launcher-core redesign's spec) rather than breadbox's old, pre-redesign
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# hardcoded CSS — see that section's own note.
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#
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# Sources: breadbar/src/main.rs:16-22 (BAR_* / CHIP_HEIGHT / ICON_PX consts),
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# breadbar/src/theme.rs (load_css's radius/pad/spring locals and the actual
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# CSS selectors), breadbar/src/{panel,osd}.rs and
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# breadbar/src/notifications/{popup,history}.rs (satellite window anchors,
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# margins, namespaces), bos-ui-demos/proposed/liquid-motion.html (launcher),
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# ~/.config/hypr/scripts/ui/rules.lua (compositor rules).
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name = "Liquid Motion"
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id = "liquid-motion"
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[tokens]
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# font_family/font_fallback are now consumed, but only by breadbox's launcher
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# panel (breadbox::main::build_css's entry.search/row font-family) — see
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# Tokens::font_family's doc comment for the exact scope. breadbar's bar/chip/
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# clock text still comes from bread_theme::stylesheet()'s own hardcoded
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# FONT_FAMILY constant, unaffected by this key. font_size_base is likewise
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# now consumed for the launcher's row font-size only.
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font_family = "Outfit, sans-serif"
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font_fallback = "sans-serif"
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font_size_base = 14
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radius_bar = 16
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radius_card = 12
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radius_sm = 9
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# Not in the plan's §4 schema list, but a named local in theme.rs::load_css
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# alongside radius_bar/radius_card/radius_sm (`radius_pill = "999px"`) — the
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# OSD pill's corner radius.
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radius_pill = 999
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pad = 12
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bg_alpha = 0.72
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# Two curves theme.rs actually uses, not one: `spring` is the overshoot/bounce
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# curve (clock flips, pop-ins, the workspace caret draw); `spring_settle` is
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# the flatter curve used for hovers and workspace/stat-pair transitions. The
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# plan's §4 example names only `spring`.
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spring = "cubic-bezier(0.22, 1.35, 0.36, 1)"
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spring_settle = "cubic-bezier(0.22, 1.2, 0.36, 1)"
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# "accent" flows through as @accent (the workspace-trail gradient's start);
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# these are palette token NAMES, not hex - pywal still drives colour.
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# Declared-but-not-yet-consumed (accent_to only): breadbar's Trail-style CSS
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# hardcodes the literal gradient `linear-gradient(90deg, @accent, @teal)`
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# instead of substituting these two tokens (it never calls
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# ShellTheme::css(), the only thing that does the substitution) — this
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# theme's "teal" is what the demo intends, not what actually renders if a
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# future theme changed it. See Tokens::accent_to's doc comment.
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accent_from = "accent"
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accent_to = "teal"
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# Not in the plan's §4 schema list, but breadbar::CHIP_HEIGHT / ::ICON_PX
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# today.
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chip_height = 26
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icon_px = 24
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[bar.window]
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anchors = ["top", "left", "right"]
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width = "fill"
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height = 44
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# No `bottom` set here (or by either sibling builtin) — it's accepted by the
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# schema but breadbar never applies it (no set_margin(Edge::Bottom, ...)
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# call exists). See Margin::bottom's doc comment before relying on it.
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margin = { top = 12, left = 16, right = 16 }
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exclusive = "auto"
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# breadbar never calls gtk4-layer-shell's set_keyboard_mode today, which
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# defaults to KeyboardMode::None — spelled out explicitly here rather than
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# left to omit-means-default, since "the shell must never fail to start
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# because a theme file is malformed" cuts both ways: an explicit builtin
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# value can't silently drift if the crate's own Default ever changes.
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keyboard = "none"
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layer = "top"
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[bar.slots]
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# The `widget:*` entries reproduce breadbar's pre-Phase-3b fixed Lua-widget
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# interleave exactly (main.rs's now-removed widget_right_of_workspaces /
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# widget_left_of_clock / widget_right_of_clock / widget_left_of_stats), so
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# this manifest still renders pixel-identically to today's bar. `tray`
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# deliberately has NO slot entry anywhere — it lives in the control-panel
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# popover, not the bar, and is keyed directly by breadbar regardless of
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# `[bar.slots]`.
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left = ["workspaces", "widget:right_of_workspaces"]
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centre = ["media", "widget:left_of_clock", "clock", "widget:right_of_clock"]
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right = ["widget:left_of_stats", "volume", "wifi", "battery", "control"]
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drawer = []
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[modules.workspaces]
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style = "trail"
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show_empty = true
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[modules.clock]
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style = "flip"
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# Declared-but-not-yet-consumed under style = "flip": bar::clock::time()
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# hardcodes a 24h HH:MM layout regardless of `format`; only style = "plain"
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# ever calls formatted(&format). Set here to state the layout this clock
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# actually draws, not because anything reads it. Same for show_date — only
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# ever attached to the Plain style's box.
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format = "%H:%M"
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show_date = false
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[launcher]
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# Liquid Motion / Glass Workbench redesign (bos-ui-demos/proposed/
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# liquid-motion.html's `.bx` block is the spec): soft and roomy — a big
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# panel radius, generous row insets/padding, 28px icons, section headers,
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# and a translucent (not solid) accent selection fill. breadbox reads every
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# key below now; see main.rs's build_css for the consuming CSS.
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mode = "overlay"
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width = 600
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top = "120px"
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radius = 20
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icon_px = 28
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row_anim = "flip"
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rule = "gradient"
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footer = "count_apps"
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sections = true
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modes = ["apps"]
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# `.bx .r { border-radius: 12px; margin: 0 8px; padding: 10px 12px }`
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row_radius = 12
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row_inset = 8
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row_padding_v = 10
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row_padding_h = 12
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# `.bx .ico { border-radius: 9px }` (paired with icon_px = 28 above)
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icon_radius = 9
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# `.bx .q { padding: 16px 18px; font-size: 16px }`
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search_font_size = 16
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search_padding_v = 16
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search_padding_h = 18
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# `.bx .r.sel { background: rgba(accent, .22) }`
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# Panel opacity, separate from tokens.bg_alpha (the bar). Matches the
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# approved reference: demo `.bx.lm{background:rgba(21,14,23,.93)}`. breadbox hardcoded 0.60, which washed the
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# panel out over a bright wallpaper.
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panel_alpha = 0.93
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selection_alpha = 0.22
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# Keyed by layer-shell namespace, matching [compositor.*] below, so the two
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# tables share one keyspace and can be validated against each other.
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# breadbar-notif's popup toast uses set_default_width(320) (its history
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# sibling on the same namespace uses 360 — 320 is the live-toast surface, the
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# one this positions). breadbar-panel sets no window width at all: its
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# popovers size from their own CSS (.control-panel-inner / .wifi-popover-inner
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# min-width), which is why its width is "auto" rather than a number.
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[surfaces."breadbar-notif"]
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anchor = "top_right"
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offset = [16, 64]
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width = 320
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layer = "overlay"
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[surfaces."breadbar-osd"]
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anchor = "bottom_centre"
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offset = 80
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width = 180
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layer = "overlay"
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[surfaces."breadbar-panel"]
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anchor = "top_right"
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offset = [16, 64]
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width = "auto"
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layer = "overlay"
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[surfaces."breadbar-dismiss"]
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# Anchored to all four edges (a fullscreen click-away scrim) with only a top
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# margin, so it starts below the bar rather than covering it.
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anchor = "fill"
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offset = 56
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width = "fill"
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layer = "overlay"
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# Faithful to scripts/ui/rules.lua's five breadbar namespaces + breadbox.
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[compositor."breadbar"]
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blur = true
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ignore_alpha = 0.2
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blur_popups = true
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animation = "slide top"
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[compositor."breadbar-osd"]
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blur = true
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ignore_alpha = 0.2
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animation = "slide bottom"
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[compositor."breadbar-notif"]
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blur = true
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ignore_alpha = 0.2
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animation = "slide right"
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[compositor."breadbar-panel"]
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blur = true
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ignore_alpha = 0.2
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animation = "slide right"
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[compositor."breadbar-dismiss"]
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no_anim = true
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[compositor."breadbox"]
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blur = true
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ignore_alpha = 0.2
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# No `css = "..."` overlay: the builtin is compiled in via `include_str!`
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# and has no on-disk directory to resolve a relative overlay path against.
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# `extra.css` is for user/system themes, which do have one — see
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# `resolve_theme` in mod.rs.
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