Implement Cast Streaming mirroring, DLNA casting, daemon+GUI, and breadd integration
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Builds out the full v1 scope: a vendored+patched openscreen subset for
low-latency Cast Streaming (Mirroring receiver 0F5096E8) alongside the
existing Cast V2/HLS and new DLNA/AVTransport casting paths, breadcastd's
Idle/Casting state machine with a private IPC socket, the breadcast GTK4
popup as a thin IPC client, and bread.cast.*/bread.command.cast.* breadd
integration (device discovery, start/stop, mirroring lifecycle events).
Also adds bakery/systemd/Forgejo CI packaging.

Validated end-to-end against a real Chromecast/Google TV: negotiated
Cast Streaming session, live pipeline playback, and daemon+GUI click-to-cast/
stop through the actual popup.
This commit is contained in:
Breadway 2026-08-03 09:07:21 +08:00
parent 887c29002f
commit 8c745d18e0
283 changed files with 36788 additions and 0 deletions

View file

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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CAST_COMMON_PUBLIC_MESSAGE_PORT_H_
#define CAST_COMMON_PUBLIC_MESSAGE_PORT_H_
#include <string>
#include "platform/base/error.h"
namespace openscreen::cast {
// This interface is intended to provide an abstraction for communicating
// cast messages across a pipe with guaranteed delivery. This is used to
// decouple the cast streaming receiver and sender sessions from the
// network implementation.
class MessagePort {
public:
class Client {
public:
// Called whenever a message arrives on the message port.
virtual void OnMessage(const std::string& source_id,
const std::string& message_namespace,
const std::string& message) = 0;
// Called whenever an error occurs on the message port.
virtual void OnError(const Error& error) = 0;
// Clients should expose a unique identifier used as the "source" of
// all messages sent on this message port.
virtual const std::string& source_id() = 0;
protected:
virtual ~Client() = default;
};
virtual ~MessagePort() = default;
// Set or reset the `MessagePort::Client` for this instance.
virtual void SetClient(Client& client) = 0;
virtual void ResetClient() = 0;
// Sends a message to a given `destination_id`.
virtual void PostMessage(const std::string& destination_id,
const std::string& message_namespace,
const std::string& message) = 0;
};
} // namespace openscreen::cast
#endif // CAST_COMMON_PUBLIC_MESSAGE_PORT_H_