Implement Cast Streaming mirroring, DLNA casting, daemon+GUI, and breadd integration
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Builds out the full v1 scope: a vendored+patched openscreen subset for
low-latency Cast Streaming (Mirroring receiver 0F5096E8) alongside the
existing Cast V2/HLS and new DLNA/AVTransport casting paths, breadcastd's
Idle/Casting state machine with a private IPC socket, the breadcast GTK4
popup as a thin IPC client, and bread.cast.*/bread.command.cast.* breadd
integration (device discovery, start/stop, mirroring lifecycle events).
Also adds bakery/systemd/Forgejo CI packaging.

Validated end-to-end against a real Chromecast/Google TV: negotiated
Cast Streaming session, live pipeline playback, and daemon+GUI click-to-cast/
stop through the actual popup.
This commit is contained in:
Breadway 2026-08-03 09:07:21 +08:00
parent 887c29002f
commit 8c745d18e0
283 changed files with 36788 additions and 0 deletions

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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CAST_STREAMING_PUBLIC_ENVIRONMENT_H_
#define CAST_STREAMING_PUBLIC_ENVIRONMENT_H_
#include <stdint.h>
#include <functional>
#include <memory>
#include <vector>
#include "cast/streaming/impl/statistics_collector.h"
#include "platform/api/time.h"
#include "platform/api/udp_socket.h"
#include "platform/base/ip_address.h"
#include "platform/base/span.h"
#include "util/raw_ptr.h"
#include "util/raw_ref.h"
namespace openscreen::cast {
// Provides the common environment for operating system resources shared by
// multiple components.
class Environment : public UdpSocket::Client {
public:
class PacketConsumer {
public:
virtual void OnReceivedPacket(const IPEndpoint& source,
Clock::time_point arrival_time,
std::vector<uint8_t> packet) = 0;
protected:
virtual ~PacketConsumer();
};
// Consumers of the environment's UDP socket should be careful to check the
// socket's state before accessing its methods, especially
// GetBoundLocalEndpoint(). If the environment is `kStarting`, the
// local endpoint may not be set yet and will be zero initialized.
enum class SocketState {
// Socket is still initializing. Usually the UDP socket bind is
// the last piece.
kStarting,
// The socket is ready for use and has been bound.
kReady,
// The socket is either closed (normally or due to an error) or in an
// invalid state. Currently the environment does not create a new socket
// in this case, so to be used again the environment itself needs to be
// recreated.
kInvalid
};
// Classes concerned with the Environment's UDP socket state may inherit from
// `Subscriber` and then `Subscribe`.
class SocketSubscriber {
public:
// Event that occurs when the environment is ready for use.
virtual void OnSocketReady() = 0;
// Event that occurs when the environment has experienced a fatal error.
virtual void OnSocketInvalid(const Error& error) = 0;
protected:
virtual ~SocketSubscriber();
};
// Construct with the given clock source and TaskRunner. Creates and
// internally-owns a UdpSocket, and immediately binds it to the given
// `local_endpoint`. Default behavior if `local_endpoint` is omitted is to
// bind to all available interfaces using IPv4.
Environment(ClockNowFunctionPtr now_function,
TaskRunner& task_runner,
const IPEndpoint& local_endpoint = IPEndpoint::kAnyV4());
~Environment() override;
ClockNowFunctionPtr now_function() const { return now_function_; }
Clock::time_point now() const { return now_function_(); }
TaskRunner& task_runner() const { return *task_runner_; }
// Returns the local endpoint the socket is bound to, or the zero IPEndpoint
// if socket creation/binding failed.
//
// Note: This method is virtual to allow unit tests to fake that there really
// is a bound socket.
virtual IPEndpoint GetBoundLocalEndpoint() const;
// Get/Set the remote endpoint. This is separate from the constructor because
// the remote endpoint is, in some cases, discovered only after receiving a
// packet.
const IPEndpoint& remote_endpoint() const { return remote_endpoint_; }
void set_remote_endpoint(const IPEndpoint& endpoint) {
remote_endpoint_ = endpoint;
}
SocketState socket_state() const { return state_; }
void SetSocketStateForTesting(SocketState state);
// Subscribe to socket changes. Callers can unsubscribe by passing
// nullptr.
void SetSocketSubscriber(SocketSubscriber* subscriber);
// Subscribe to frame and packet events. Callers can unsubscribe by passing
// nullptr. Note that if the collector is destroyed before the environment,
// callers MUST unsubscribe to avoid an access exception.
void SetStatisticsCollector(StatisticsCollector* subscriber);
StatisticsCollector* statistics_collector() {
return statistics_collector_.get();
}
// Start/Resume delivery of incoming packets to the given `packet_consumer`.
// Delivery will continue until DropIncomingPackets() is called.
void ConsumeIncomingPackets(PacketConsumer* packet_consumer);
// Stop delivery of incoming packets, dropping any that do come in. All
// internal references to the PacketConsumer that was provided in the last
// call to ConsumeIncomingPackets() are cleared.
void DropIncomingPackets();
// Returns the maximum packet size for the network. This will always return a
// value of at least kRequiredNetworkPacketSize.
int GetMaxPacketSize() const;
// Sets the DSCP value for the underlying UDP socket.
void SetDscp(UdpSocket::DscpMode mode);
// Sends the given `packet` to the remote endpoint, best-effort.
// set_remote_endpoint() must be called beforehand with a valid IPEndpoint.
//
// Note: This method is virtual to allow unit tests to intercept packets
// before they actually head-out through the socket.
virtual void SendPacket(ByteView packet, PacketMetadata metadata);
private:
// UdpSocket::Client implementation.
void OnBound(UdpSocket* socket) final;
void OnError(UdpSocket* socket, const Error& error) final;
void OnSendError(UdpSocket* socket, const Error& error) final;
void OnRead(UdpSocket* socket, ErrorOr<UdpPacket> packet_or_error) final;
ClockNowFunctionPtr now_function_;
const raw_ref<TaskRunner> task_runner_;
// The UDP socket bound to the local endpoint that was passed into the
// constructor, or null if socket creation failed.
const std::unique_ptr<UdpSocket> socket_;
// These are externally set/cleared. Behaviors are described in getter/setter
// method comments above.
IPEndpoint local_endpoint_{};
IPEndpoint remote_endpoint_{};
raw_ptr<PacketConsumer> packet_consumer_ = nullptr;
SocketState state_ = SocketState::kStarting;
raw_ptr<SocketSubscriber> socket_subscriber_ = nullptr;
raw_ptr<StatisticsCollector> statistics_collector_ = nullptr;
};
} // namespace openscreen::cast
#endif // CAST_STREAMING_PUBLIC_ENVIRONMENT_H_