Implement Cast Streaming mirroring, DLNA casting, daemon+GUI, and breadd integration
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Builds out the full v1 scope: a vendored+patched openscreen subset for low-latency Cast Streaming (Mirroring receiver 0F5096E8) alongside the existing Cast V2/HLS and new DLNA/AVTransport casting paths, breadcastd's Idle/Casting state machine with a private IPC socket, the breadcast GTK4 popup as a thin IPC client, and bread.cast.*/bread.command.cast.* breadd integration (device discovery, start/stop, mirroring lifecycle events). Also adds bakery/systemd/Forgejo CI packaging. Validated end-to-end against a real Chromecast/Google TV: negotiated Cast Streaming session, live pipeline playback, and daemon+GUI click-to-cast/ stop through the actual popup.
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breadcast-caststream-sys/vendor/openscreen/cast/streaming/public/environment.h
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breadcast-caststream-sys/vendor/openscreen/cast/streaming/public/environment.h
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// Copyright 2019 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef CAST_STREAMING_PUBLIC_ENVIRONMENT_H_
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#define CAST_STREAMING_PUBLIC_ENVIRONMENT_H_
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#include <stdint.h>
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#include <functional>
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#include <memory>
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#include <vector>
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#include "cast/streaming/impl/statistics_collector.h"
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#include "platform/api/time.h"
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#include "platform/api/udp_socket.h"
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#include "platform/base/ip_address.h"
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#include "platform/base/span.h"
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#include "util/raw_ptr.h"
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#include "util/raw_ref.h"
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namespace openscreen::cast {
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// Provides the common environment for operating system resources shared by
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// multiple components.
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class Environment : public UdpSocket::Client {
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public:
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class PacketConsumer {
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public:
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virtual void OnReceivedPacket(const IPEndpoint& source,
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Clock::time_point arrival_time,
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std::vector<uint8_t> packet) = 0;
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protected:
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virtual ~PacketConsumer();
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};
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// Consumers of the environment's UDP socket should be careful to check the
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// socket's state before accessing its methods, especially
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// GetBoundLocalEndpoint(). If the environment is `kStarting`, the
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// local endpoint may not be set yet and will be zero initialized.
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enum class SocketState {
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// Socket is still initializing. Usually the UDP socket bind is
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// the last piece.
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kStarting,
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// The socket is ready for use and has been bound.
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kReady,
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// The socket is either closed (normally or due to an error) or in an
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// invalid state. Currently the environment does not create a new socket
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// in this case, so to be used again the environment itself needs to be
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// recreated.
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kInvalid
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};
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// Classes concerned with the Environment's UDP socket state may inherit from
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// `Subscriber` and then `Subscribe`.
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class SocketSubscriber {
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public:
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// Event that occurs when the environment is ready for use.
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virtual void OnSocketReady() = 0;
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// Event that occurs when the environment has experienced a fatal error.
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virtual void OnSocketInvalid(const Error& error) = 0;
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protected:
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virtual ~SocketSubscriber();
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};
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// Construct with the given clock source and TaskRunner. Creates and
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// internally-owns a UdpSocket, and immediately binds it to the given
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// `local_endpoint`. Default behavior if `local_endpoint` is omitted is to
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// bind to all available interfaces using IPv4.
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Environment(ClockNowFunctionPtr now_function,
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TaskRunner& task_runner,
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const IPEndpoint& local_endpoint = IPEndpoint::kAnyV4());
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~Environment() override;
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ClockNowFunctionPtr now_function() const { return now_function_; }
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Clock::time_point now() const { return now_function_(); }
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TaskRunner& task_runner() const { return *task_runner_; }
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// Returns the local endpoint the socket is bound to, or the zero IPEndpoint
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// if socket creation/binding failed.
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//
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// Note: This method is virtual to allow unit tests to fake that there really
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// is a bound socket.
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virtual IPEndpoint GetBoundLocalEndpoint() const;
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// Get/Set the remote endpoint. This is separate from the constructor because
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// the remote endpoint is, in some cases, discovered only after receiving a
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// packet.
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const IPEndpoint& remote_endpoint() const { return remote_endpoint_; }
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void set_remote_endpoint(const IPEndpoint& endpoint) {
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remote_endpoint_ = endpoint;
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}
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SocketState socket_state() const { return state_; }
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void SetSocketStateForTesting(SocketState state);
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// Subscribe to socket changes. Callers can unsubscribe by passing
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// nullptr.
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void SetSocketSubscriber(SocketSubscriber* subscriber);
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// Subscribe to frame and packet events. Callers can unsubscribe by passing
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// nullptr. Note that if the collector is destroyed before the environment,
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// callers MUST unsubscribe to avoid an access exception.
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void SetStatisticsCollector(StatisticsCollector* subscriber);
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StatisticsCollector* statistics_collector() {
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return statistics_collector_.get();
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}
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// Start/Resume delivery of incoming packets to the given `packet_consumer`.
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// Delivery will continue until DropIncomingPackets() is called.
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void ConsumeIncomingPackets(PacketConsumer* packet_consumer);
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// Stop delivery of incoming packets, dropping any that do come in. All
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// internal references to the PacketConsumer that was provided in the last
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// call to ConsumeIncomingPackets() are cleared.
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void DropIncomingPackets();
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// Returns the maximum packet size for the network. This will always return a
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// value of at least kRequiredNetworkPacketSize.
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int GetMaxPacketSize() const;
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// Sets the DSCP value for the underlying UDP socket.
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void SetDscp(UdpSocket::DscpMode mode);
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// Sends the given `packet` to the remote endpoint, best-effort.
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// set_remote_endpoint() must be called beforehand with a valid IPEndpoint.
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//
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// Note: This method is virtual to allow unit tests to intercept packets
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// before they actually head-out through the socket.
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virtual void SendPacket(ByteView packet, PacketMetadata metadata);
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private:
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// UdpSocket::Client implementation.
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void OnBound(UdpSocket* socket) final;
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void OnError(UdpSocket* socket, const Error& error) final;
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void OnSendError(UdpSocket* socket, const Error& error) final;
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void OnRead(UdpSocket* socket, ErrorOr<UdpPacket> packet_or_error) final;
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ClockNowFunctionPtr now_function_;
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const raw_ref<TaskRunner> task_runner_;
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// The UDP socket bound to the local endpoint that was passed into the
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// constructor, or null if socket creation failed.
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const std::unique_ptr<UdpSocket> socket_;
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// These are externally set/cleared. Behaviors are described in getter/setter
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// method comments above.
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IPEndpoint local_endpoint_{};
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IPEndpoint remote_endpoint_{};
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raw_ptr<PacketConsumer> packet_consumer_ = nullptr;
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SocketState state_ = SocketState::kStarting;
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raw_ptr<SocketSubscriber> socket_subscriber_ = nullptr;
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raw_ptr<StatisticsCollector> statistics_collector_ = nullptr;
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};
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} // namespace openscreen::cast
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#endif // CAST_STREAMING_PUBLIC_ENVIRONMENT_H_
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