Implement Cast Streaming mirroring, DLNA casting, daemon+GUI, and breadd integration
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Builds out the full v1 scope: a vendored+patched openscreen subset for low-latency Cast Streaming (Mirroring receiver 0F5096E8) alongside the existing Cast V2/HLS and new DLNA/AVTransport casting paths, breadcastd's Idle/Casting state machine with a private IPC socket, the breadcast GTK4 popup as a thin IPC client, and bread.cast.*/bread.command.cast.* breadd integration (device discovery, start/stop, mirroring lifecycle events). Also adds bakery/systemd/Forgejo CI packaging. Validated end-to-end against a real Chromecast/Google TV: negotiated Cast Streaming session, live pipeline playback, and daemon+GUI click-to-cast/ stop through the actual popup.
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breadcast-caststream-sys/vendor/openscreen/platform/api/connection.h
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breadcast-caststream-sys/vendor/openscreen/platform/api/connection.h
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// Copyright 2026 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef PLATFORM_API_CONNECTION_H_
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#define PLATFORM_API_CONNECTION_H_
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#include <cstdint>
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#include <vector>
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#include "platform/base/error.h"
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#include "platform/base/ip_address.h"
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#include "platform/base/span.h"
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namespace openscreen {
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// Represents a connection between two endpoints. This class provides an
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// interface for sending and receiving byte data over a connection.
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class Connection {
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public:
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// Client callbacks are run via the TaskRunner used by TlsConnectionFactory.
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class Client {
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public:
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// Called when `connection` experiences an error, such as a read error.
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virtual void OnError(Connection* connection, const Error& error) = 0;
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// Called when a `block` arrives on `connection`.
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virtual void OnRead(Connection* connection, std::vector<uint8_t> block) = 0;
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protected:
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virtual ~Client() = default;
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};
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virtual ~Connection() = default;
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// Sets the Client associated with this instance. This should be called as
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// soon as the factory provides a new Connection instance via
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// TlsConnectionFactory::OnAccepted(), OnConnected() or CreateSocket().
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// Pass nullptr to unset the Client.
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virtual void SetClient(Client* client) = 0;
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// Sends a message. Returns true iff the message will be sent.
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[[nodiscard]] virtual bool Send(ByteView data) = 0;
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// Get the connected remote address.
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virtual IPEndpoint GetRemoteEndpoint() const = 0;
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protected:
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Connection() = default;
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};
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} // namespace openscreen
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#endif // PLATFORM_API_CONNECTION_H_
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