breadlock/breadlock-ui
Breadway 3d2e35e003 GPU background rendering (EGL/GLES2) with software chrome, plus expanded tests
The Ken Burns wallpaper pan and dim veil move to the GPU: the lock
surface is wrapped in a wl_egl_window, the wallpaper is a textured quad
whose shader applies the pan transform and veil (GPU bilinear makes
sub-pixel panning free — the ~19ms/frame software bilinear is gone,
idle CPU drops from 40% to ~0%), and the clock/pill/status chrome is
still composed with tiny-skia and composited over. EGL init failure
falls back to the fully-software path unchanged.

Notable fixes along the way:
- Text blending is now destination-aware: the old blend forced output
  alpha to 255, which is correct over the opaque background but made
  every glyph opaque in the chrome-only pixmap the GPU path composites.
- wayland-client switches to its C backend for raw surface pointers,
  and khronos-egl/glow replace a hand-rolled EGL loader.

Tests grew from 72 to 88: GPU pan_region parity with the software path
(and edge/bounds/corner invariants), shader-uniform/EGL-attrib sanity,
chrome bounding-rect tracking, and a pixel-level parity test proving
the GPU split stays within double-rounding ULP range of the single-pass
compose.
2026-08-21 15:02:09 +08:00
..
src GPU background rendering (EGL/GLES2) with software chrome, plus expanded tests 2026-08-21 15:02:09 +08:00
Cargo.toml Bump version to 0.2.0 2026-07-19 03:09:14 +08:00