Add OpenVINO backend for Intel iGPU/dGPU (Arc)
Mirrors the rocm/cuda pattern: ort::ep::OpenVINO with device_type "GPU" (covers both Intel integrated graphics and Arc discrete GPUs through the same EP), load-dynamic/dlopen so no OpenVINO toolkit is needed at build time, and its own --openvino flag / backend = "openvino" config value. Folded into the `full` feature alongside npu/rocm/cuda. OpenVINO's provider options go through a generic key/value FFI interface rather than a fixed C struct (unlike MIGraphX's OrtMIGraphXProviderOptions), so it should be less exposed to the ABI-version-skew crash MIGraphX hit -- but that's inference from the EP's design, not verified against real hardware. Like CUDA, this is compile-checked only: no Intel GPU in this dev environment to runtime-verify against. Version bump: breadmill 0.2.2 -> 0.2.3.
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@ -80,7 +80,9 @@ Start from `breadbox/breadbox/src/main.rs`. **Reuse verbatim:** the gtk4-layer-s
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- nomic prefixes + mean-pool + normalize must match between index and query or recall collapses.
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- `ort` linking: prefer the crate's downloaded/bundled ONNX Runtime to avoid version skew with Arch's `onnxruntime`.
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- Office formats (docx/odt) are best-effort in v1; md/txt/org/pdf are the reliable path.
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- GPU EPs (ROCm/CUDA) fail to register silently at the ONNX Runtime level and fall back to CPU — always check
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startup logs for `Successfully registered` before trusting a GPU build is actually accelerating. See
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- GPU EPs (ROCm/CUDA/OpenVINO) fail to register silently at the ONNX Runtime level and fall back to CPU — always
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check startup logs for `Successfully registered` before trusting a GPU build is actually accelerating. See
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[README: GPU backend notes](README.md#gpu-backend-notes) for the MIGraphX-vs-ROCMExecutionProvider distinction
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and the per-shape JIT-compile-and-cache behavior that matters for interactive query latency.
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- CUDA and OpenVINO are compile-checked only — no NVIDIA or Intel GPU hardware in this dev environment (AMD-only)
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to runtime-verify against, unlike ROCm which was confirmed end-to-end on real hardware.
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